Discover the next room

Delving deeper into the dungeon, you roll the hero’s die, finding the result in the table below.

Each has instructions on what happens next.

Revisiting rooms: If you roll a room you’ve been to before, it resets — enemies respawn and encounters play out fresh. The only exception: Traps you permanently disabled (disarmed or smashed) stay that way.

A word on art.

Eventually every room will have a visual, made by a real human artist.

In the tradition of old school TTRPG sourcebooks, they will be black and white. And for ease of usage, they’ll all be 1:1 square.

Art takes time, and not all rooms are spoken for. If you’re an artist who’d like to contribute, reach out to nick@miniware.team.

RollTypeNameArtist
1Dead EndLose 3HP from exhaustion and try again.
2MinibossHydra@Fake.User
3MinibossSpectral KnightAidan Holloway-Bidwell
4MinibossGolem GuardianGina Lee
5MinibossMatriarch
6ChallengeCrystal Caverns
7ChallengeCellars
8ChallengePeaceful CorridorMichael Luckhardt
9ChallengeSunken Dock
10Dead EndLose 1HP from exhaustion and try again.
11TrapArcane Laboratory
12TrapSarlac
13TrapCisterns
14TrapHall of Echoes
15MysteryMisplaced Trove
16MysteryWhispering AltarBenjamin Gage
17MysteryStrange Shopkeeper
18MysteryLost Merchant
19MysteryAbandoned Citadel
20MysteryThe Fountain
If you roll the same twice in a row…

The Labyrinth is still being worked on. Instead, close your eyes and just breathe for 30 seconds. Then explore again. Art will be by Willem Helmet Pickleman