Delving deeper into the dungeon, you roll the hero’s die, finding the result in the table below.
Each has instructions on what happens next.
Revisiting rooms: If you roll a room you’ve been to before, it resets — enemies respawn and encounters play out fresh. The only exception: Traps you permanently disabled (disarmed or smashed) stay that way.
Eventually every room will have a visual, made by a real human artist.
In the tradition of old school TTRPG sourcebooks, they will be black and white. And for ease of usage, they’ll all be 1:1 square.
Art takes time, and not all rooms are spoken for. If you’re an artist who’d like to contribute, reach out to nick@miniware.team.
| Roll | Type | Name | Artist |
|---|---|---|---|
| 1 | Dead End | Lose 3HP from exhaustion and try again. | |
| 2 | Miniboss | Hydra | @Fake.User |
| 3 | Miniboss | Spectral Knight | Aidan Holloway-Bidwell |
| 4 | Miniboss | Golem Guardian | Gina Lee |
| 5 | Miniboss | Matriarch | |
| 6 | Challenge | Crystal Caverns | |
| 7 | Challenge | Cellars | |
| 8 | Challenge | Peaceful Corridor | Michael Luckhardt |
| 9 | Challenge | Sunken Dock | |
| 10 | Dead End | Lose 1HP from exhaustion and try again. | |
| 11 | Trap | Arcane Laboratory | |
| 12 | Trap | Sarlac | |
| 13 | Trap | Cisterns | |
| 14 | Trap | Hall of Echoes | |
| 15 | Mystery | Misplaced Trove | |
| 16 | Mystery | Whispering Altar | Benjamin Gage |
| 17 | Mystery | Strange Shopkeeper | |
| 18 | Mystery | Lost Merchant | |
| 19 | Mystery | Abandoned Citadel | |
| 20 | Mystery | The Fountain |
If you roll the same twice in a row…
The Labyrinth is still being worked on. Instead, close your eyes and just breathe for 30 seconds. Then explore again. Art will be by Willem Helmet Pickleman