Use a piece of paper as your Character Sheet.
- Write down your name, or give them a new one
- Choose a Guild — your character’s background. Add the relevant details from the section below.
- Pack up to
3total Equipment. You can only pack mundane items to start, but may find new things along your way. - Consider why they chose to hunt this beast
Guilds
Your guild determines your starting health (HP), the amount of Equipment you can pack in your Inventory, and gives you some special bonuses and abilities. In addition to any equipment, everyone starts with a fueled lantern.
C is the number of Clues you’ve found.
Athletica
Champions in the relentless pursuit of excellence, we safeguard others through greatness in heart, mind, and body.
- Starting HP:
40 - Must pack a Weapon.
- Passive Ability: Immune to surprises
- Clue Bonus: Reposte
When hit, reflect
Cdamage back at the attacker.
Galanis
Connectivity and influence is our currency, mastering the art of the network and charisma refined. We know everyone.
- Starting HP: 30
- Can pack a fancy Item
- Passive Ability: Extra Inventory item slot.
- Clue Bonus: Influence
Ctimes per room, reroll any rollCor lower.
Haven
Our sanctuary offers a solace from a changing world. We provide healing and comfort, nurturing all with wisdom and care.
- Starting HP: 30
- Can pack two potions instead of mundane items, or three mundane items like normal.
- Passive Ability: Immune to Poison. All Healing is a Lucky Roll.
- Clue Bonus: Herbalism
+Cto any Healing, potion, or thrown item effect
Myst
Masters of the unknown, there is no machine nor manual that can keep knowledge hidden from the Myst.
- Starting HP: 35
- Can pack a wand
- Passive Ability: Lucky Rolls against Traps
- Clue Bonus: Counterspell
Ctimes per room, if you roll10or below, the adversary die becomes Cursed and must reroll, taking the lower result.
Reverie
Keepers of stories, weavers of tales, we love a great time with friends and good cheer.
- Starting HP: 35
- Always packs Whiskey
- Passive Ability: Battle Rolls are Lucky while Drunk or Poisoned
- Clue Bonus: Loose Cannon
-Cto adversary Battle Rolls if you are unarmed.****
Now pick your Equipment, then Discover the next room!